![]() ![]() ![]() Basically however razer picks up/applies profiles based on window focus, is lost when prevent deactivation is engaged based on how it works. This means A) my colors not switching which is largely aesthetic but also lets me know im back in "normal" mode and B) more importantly, things like my rapid fire keys macros getting stuck either on or off which makes using my browser a shitshow when it starts spam opening tabs and things or just the same, my binds and such being missing in game. Problem is - the minute I engage the hotkey/prevent deactivation, is the minute my profile stops switching. Absolutely unequivocally the pinnacle of DF features for me. Im able to use my prevent deactivation hotkey to move to and fro which allows me to use SLI in game, and still be able to use my accessory display. This requires displayfusion to work its magic. The issue (one of a a literal PLETHORA im afflicted with due to SLI+Surround+accessory in portrait to boot) is when I go fullscreen with a game. Same goes for loading a game, and moving out of it and giving a window outside of the game focus (aka a borderless game moving to an accessory monitor browser window) the profiles switch to and fro just fine. Again, im SUUURE they arent going to re-write it for it to function properly in regard to displayfusion so im hoping you guys have some sort of work around or idea?īasically it will switch your macros, keybinds, color profiles, everything when you load and/or exit a game. So thats totally off topic - The issue im posting about/now having is razers profile system. Shame as it means i have to position it prior to running a game as opening it in game prior to positioning it (every restart) means being booted out of the game essentially I dont think razer created it with any means of saving the window location and while shortsighted, I dont think its fixable without either razer, or at best some registry modifcation slightly beyond my time/willingness to look into. This probably isnt a displayfusion thing, as no matter where I size or position the window, when I restart the program/pc it just pops up way off in hell's half acre anyhow. If you recall - i posted previously about razer synapse window location not moving properly with displayfusion window location profiles. That being said, apart from really shoddy software most of the time, razer stuff is pretty darn central to my functioning as well. The GodotHello project is a Godot sample app that shows the animations from the Chroma Animation Guide.So displayfusion (im sure you guys hear this alot) = life! ESPECIALLY for multi gpu/multi display gamers. The extension also makes the API available to Lua scripting. The Chroma SDK Extension provides a ChromaSDK object with actions, conditions, and expressions available for visual scripting. Gideros Plugin that supports both HTML5 & PC JS Library for playing Chroma animations through the Chroma REST API. The GameMaker Extension allows you to control lighting for Razer Chroma. The Chroma API is exposed via both C++ and a Blueprint library. The Unreal Plugin is a runtime module for UE4. ![]() The Unity Plugin exposes the Chroma API via C#. This also includes a standalone C++ GUI editor for inspecting and hand editing animations. The tool automates porting Chroma designs to several languages and engines for both PC and XBOX.Ī C++ library that extends the core Chroma SDK with animation manipulation and playback support. The editor can generate embedded Chroma animations in source code for multiple programming languages. The editor can be used to record Chroma animations using web cam, desktop capture, images, and video sources. Overview of all our available engine plugins and various tools.
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